A downloadable tool for Windows and Linux

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TexTiler

Tileable textures for retro and stylized games, from crunchy low-res to clean HD. Stack layers, hit a seed, get a material.


TexTiler is a layer-based procedural texture generator for game artists. Stack noises, patterns and filters like you would in an image editor, and every map stays tileable, editable and real-time. When you're done, export a full map set, or pack dozens of materials into one atlas with a shader include ready to drop into your engine.

Built in Rust on wgpu: it opens fast, runs on modest GPUs and doesn't need an internet connection.


Features

  • Non-destructive layers – generators, filters and masks in a stack, all tweakable at any time
  • Always seamless – every generator and filter wraps, so tiling is never a cleanup step
  • 77 built-in presets – metals, walls, asphalt, retro textures and more; each one is a regular project you can open, edit and save over
  • Smart masks – curvature-based coverage (edges, cavities, facing) and edge wear
  • Blender-style gradient ramp for remapping any layer to color
  • Live 3D preview of the material while you work
  • Seeds everywhere – regenerate variations of the same material in one click
  • Retro color processing – palette quantization and dithering inspired by classic consoles like the PlayStation and Game Boy




Animated textures


  • Animate any parameter over time: scroll, warp, noise evolution, color shifts
  • Perfect loops: set the length and the animation wraps with no pop
  • Export as a flipbook sprite sheet (any grid size) with frame count and FPS in the JSON
  • Great for water, lava, fire, conveyor belts, neon signs and glitchy screens and many more.

Atlas builder

  • Pack multiple materials into one atlas, with slots that span 2x2, 2x1 and more
  • Per-slot seeds, so the same preset gives you several distinct variations
  • Wrap padding to prevent bleeding, or export as a Texture Array instead
  • Exports every map, a JSON layout and an HLSL include (TEXTILER_SAMPLE_ATLAS) to sample it in your shader

Export

  • Base color, normal, height, roughness, curvature and more as PNG
  • Fits both modern PBR pipelines and classic retro workflows.
  • Complete map sets – export base color, normal, height, roughness, curvature and more as PNG
  • Engine-ready output – export atlas layouts, shader includes and texture maps ready to integrate into your game engine

Made for game dev

TexTiler was built for a retro rally game, so it cares about the stuff that matters in production: small textures that tile cleanly, atlases that cut draw calls, and output that drops straight into Unity, Unreal, Godot or Blender.

Requirements

  • Windows 10/11, 64-bit
  • GPU with Vulkan, DirectX 12 or OpenGL support

Roadmap

TexTiler is in active development. Buying it now gets you every future update. Up next: trim sheets, height-based material blending, stochastic tiling, Unity importer and URP/HDRP material generation.


Made by Tadeocore · Feedback and bug reports welcome in the comments.

Purchase

Buy Now
On Sale!
67% Off
$15.00 $4.95 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4.95 USD. You will get access to the following files:

TexTiler-0.6.2-linux.tar.gz 7.8 MB
TexTiler-0.6.2-windows.zip 7.4 MB